Company Commander Anywhere
Company Commander Cloud – integrated with HWS and optimized for Cloud Environments
Education through experimentation. From basic tactics and Red and Blue doctrine, to understanding force structures and equipment, as well as the ability to model future force design.
The game recreates small unit combat from the Second World War to the modern day. Players can command German, Italian, French, United States, U.K., Russian Federation and Chinese forces in a wide range of missions. There is a selection of pre-built scenarios, but the core of the games is the option to design your own army. The ‘Force Builder’ system in Company Commander allows for the customisation of a reinforced company to tackles a wide range of Missons on across a selection of different battlefields.
In the modern age the game introduces a whole new range of challenges, from drones and drone swarms to extremely deadly ‘smart’ weapons, but also a new layer of resource management. There is no endless supply of hyper-expensive weaponry.
Link Company Commander to HexWar’s AAR After Action Report tool and you get access to over 100,000 different points of data from playing a single scenario. Add HexWar’s BAR (Before Action Report) tool and you an in depth analysis from a players intentions through to the thorough breakdown of their actions.
Pre-battle planning from HexWar’s BAR Feature
Detailed analytics
47 pre-built scenarios covering;
✓ Baltic Region in 2028
✓ Pacific Theatre in 2025
✓ Western Desert from 1940-1943
✓ North West Europe in 1940, 1944 & 1945
✓ The battle for Makin Island in 1942
✓ East Front 1941 & 1944
In-depth reference charts.
Historically accurate game play
Force Builder:
✓ 490 different company formations available from 1939 to 2028.
✓ 5 different missions.
✓ 21 different maps.
Available for PC, Android, Apple Mac and Apple iPad
Units:
✓ 1,806 different units.
✓ 821 different weapons.
✓ Four categories of unit quality.
Competition management and player ranking from HexWar’s Game Management System.
Advanced tactical features including:
✓ Four categories of troop quality and training.
✓ Map zoom.
✓ Strategic movement.
✓ Flank attacks.
✓ Ammo levels.
✓ Detailed combat analysis.
✓ Hours of Gameplay.
Detailed analytics from HexWar’s AAR Feature
• Company Commander Cloud – integrated with HWS and optimized for Cloud Environments
• Company Commander Anywhere – flexible standalone CCM usable on PC or iPad
• Integrated into Tournament and Challenge Modes
• Force Builder capable (so players can construct their own force composition)
• Designed to be run “airgapped” / in secure environments
• Can be played on iPad in “pass-and-play” mode
• Includes an AI Opponent
• Forces and maps are configured and not coded
• Source code is C++ and available for amendment under license
• Able to be used within AI training environments – data and play can be instrumented by outside AI agents
Company Commander Cloud – integrated with HWS and optimized for Cloud Environments
Integrated into Tournament and Challenge Modes, Force Builder capable so players can construct their own force…
Multi-domain warfare in the modern age. Digital version of the excellent board game by Sebastian Bae.